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The Difference (?) Between Women and Men Gamblers.

It seems that for the last few years 'enlightened' games companies have been trying to find that magic formula, the holy grail of politically correct gaming: the game for women. The argument goes, 'Lots of women play games now. So if we make a game for women, they'll all buy it, and we'll be coining it in.' With that, they run off and tell their designers to make a game for women.

Designers, usually without the benefit of estrogen, sit and scratch their heads and try to imagine what it is that women want. After a while they decide that they haven't got a clue. Then they have a bright idea.

"If we put a female lead in the game, women will identify with her. But since the majority of the market is male, let's inflate her hooters to the max to make her a more 'rounded' character." This is the sort of misguided thinking that has dogged the games industry for years.

Actually, I think there is a very simple answer to what women want in the games they play, and it is the same as what men want: Good games that catch their interest.

Trying to make a game that will appeal to all women is as misguided and patently idiotic as trying to make a game that will appeal to all men, which no games company tries to do.

Men do not buy a game because it is made to appeal to all men, and companies should not expect women to buy a game because it is made to appeal to all women.

If there is one area of isolation between genders, it is in terms of social interaction (essentially, a difference in hobbies and interests). But it is a feature of online games nonetheless, and I feel that the popularity of online games with women can be partially attributed to the ability within the game to communicate with other people.

To conclude, I do not think people buy games based on their gender; they buy games based on their hobbies and interests.

Since this is the same with women and men, games companies should just make good games, not try and make gender specific games. It is time to abandon the notion of simply making 'games for women. More About Learning Gambling.

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